POCKET EXPERIMENT / 90

Dice Harbor

Ship the three harbor manifests totaling exactly 7, 9 and 11.

How to play · rules and tactics

Ship the three harbor manifests totaling exactly 7, 9 and 11. Tap a berth column to drop the next die; two reserve columns hold spare cargo. Boats depart only at high tide, after every third harbor action, so an exact sum must survive until that bell. Four dice fit in a berth; a fifth overflows. Three identical top dice are salvaged without manifest credit unless the whole berth already equals its target. Crane mode moves one top die to a neighboring berth, twice per run. Turn die flips the next die to its opposite face, 7 minus its value, using one of two favors. Dropping, craning, turning and Ring tide each spend one of twelve actions. Completed boats reject new cargo. Keyboard: Tab and Enter/Space operate buttons; R restarts.